Recently I started to learn OpenGL and; in turn, began to read the OpenGL SuperBible 6th edition, which uses OpenGL 4.3.
My problem is in the sb6.h header file, because in the book it was written that this is a c++ header file that defines a namespace called sb6 that includes the declaration of an application class.
![Superbible Superbible](/uploads/1/2/6/8/126881805/923594517.jpg)
When I try to compile my program, my C++ IDE(Visual Studio 2010) throws an error stating that such a header file cannot be found.
The sixth edition of OpenGL® SuperBible, the newest member of the Addison Wesley OpenGL Technical Library, is now available! OpenGL® SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts.
So maybe one of you heard about this problem or also started to read this book and knows how to fix this problem; if so please reply.
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NicholasNicholas
1 Answer
the sb6.h file you are looking for is located at:https://github.com/openglsuperbible/sb6code/blob/master/include/sb6.hYou can also navigate about that project and see the rest of the source/retrieve any other files you need. When you copy them to a local drive/directory make sure to add the path of the new directory containing headers to your include path and any libs to the lib path etc, as otherwise you will still meet the same error.
Well, unless you add them straight to the project dir (not recommended, as you will end up with massive repetition of content over all your gl projects, better to place them in one location and add the paths) Let me know if you need a hand with defining the paths.
Additional:
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To include the headers, libs etc. just do the following:
Download all the sb6 project, then save somewhere (for example
c:sb6
)Then, go to Property Pages -> VC++ Directories -> Include Directories
and add the c:sb6include
path herethen you will want to add the libraries via:Property Pages -> VC++ Directories -> Library Directories
to here:and finally add your source code directory via:Property Pages -> VC++ Directories -> Source Directories
here:To fix error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
This is normally a linker problem and most often happens from the wrong project type being selected (ie picking a windows program project and not a windows console one). It can be fixed by doing the following:
Go to
Project -> Properties -> Configuration Properties -> Linker -> System
and on the entry for Subsystem
change it to Console
Shown here:
Let me know how you get on and I can expand if needed.
GMasucciGMasucci
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This is a (not yet finished) port of the example sources foundat https://github.com/openglsuperbible/sb6code using
- Oracle Java SDK 1.7 (source is 1.6 compliant)
- LWJGL 3.0.0
- GLFW 3.0 (inside LWJGL)
Requirements
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![Opengl superbible 6th edition download pdf Opengl superbible 6th edition download pdf](/uploads/1/2/6/8/126881805/693810720.jpg)
- Textures and objects:
- Download the media package fromhttp://openglsuperbible.com/files/sb6media_2013_11_10.zip(respectively http://www.openglsuperbible.com/example-code/if the link is broken).
- there is a missing texture (salad-gray.ktx) which isavailable in the newer version of the media package:http://openglsuperbible.com/files/superbible7-media.zip
- The LWJGL library used is located in the lib directory ofthe repository.
Eclipse Project Settings
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The project settings contained in the repository are configuredfor Linux. If you want to configure it for another system pleaserefer to the README.ECLIPSE file for more configuration details.